Problems from La Scacchiera Invisibile

An English working translation of the Kriegspiel problem collection in Paolo Ciancarini's La Scacchiera Invisibile.

This post is a working English translation of the problem collection in Chapter 7, "Problemi di Kriegspiel," from Paolo Ciancarini's La Scacchiera Invisibile. The material comes from the PDF linked from Ciancarini's Kriegspiel research page, where the entry is listed as La Scacchiera Invisibile, "Book manuscript in progress," with no date shown in that page listing. The PDF itself is marked Version 0.9 and dated 11 May 2004.

The original chapter presents a problemist's view of Kriegspiel: a solution is not only a key move, but a plan that survives invisible replies, referee announcements, and sometimes the answer to "Are there any?" Ciancarini collects all of Gerald Frank Anderson's problems from Are There Any?, a set of Henk Swart problems, and a final group by several composers.

The diagrams below are rendered as FEN-like strings. In ordinary chess these strings are not always complete legal positions, because several problems intentionally hide or reconstruct black material; they are a compact way to preserve the visible diagram in the source. Unless a problem says otherwise, White is to move.

For Henk Swart's problems I preserve the manuscript's convention sor, short for sequential OR: A sor B means "try A; if the referee refuses it, try B." If order does not matter, the source uses or.

Introductory examples

Chapter 7 opens with several teaching positions before the numbered Anderson, Swart, and "other problems" sections. Two of those teaching positions reappear below as Swart 686 and Swart 1325; the remaining examples are translated here.

Diagram 7.1 - Orthodox mate in three

White to moveDiagram FEN: 1n2k1K1/7R/8/4N3/6N1/8/8/8 w - - 0 1

Stipulation: in ordinary chess, White mates in three.

Show solution

1.Rd7 Nxd7 2.Nc6, then after any knight move, 3.Nf6#. Ciancarini notes that, considered as a Kriegspiel position, this is not very interesting because White needs no information from the referee.

Diagram 7.2 - Orthodox mate in three, Kriegspiel mate in four

White to moveDiagram FEN: 8/1P3P2/Pk6/8/1K6/8/8/8 w - - 0 1

Stipulation: in ordinary chess, White mates in three; in Kriegspiel, White mates in four.

Show solution

The orthodox key is 1.b8=N. The main lines are 1...Kc7 2.f8=Q Kb6 3.Qc5# and 1...Ka7 2.f8=Q Ka8 3.Nc6#. In Kriegspiel this cannot be solved in three, because White cannot distinguish the two black replies, which require different third moves. The Kriegspiel solution is 1.b8=N Kc7/a7 2.f8=Q Kb6/a8 3.Qc8 Ka7 4.Nc6#.

Diagram 7.6 - Henk Swart, Dutch-rules example

White to moveDiagram FEN: 3b1q1Q/3NP1R1/1n1N1r2/R2p4/3kPp2/1P1p3p/3PPK2/2r2BBb w - - 0 1

Stipulation: mate in two. After White's move, Black asks "Are there any?"

Show solution

The key is 1.Rg3, threatening 2.Rxd3#. The defenses are ...fxg3, ...dxe2, ...Rxf1, ...Bf3, ...Rc3, ...f3, ...dxe4, and ...Bxe4. The first three captures are unambiguous and reveal the mate. Against the silent defenses ...Bf3, ...Rc3, and ...f3, White tries 2.Kf3#, then 2.Ke1#, then 2.e3#; the first accepted move mates. The real difficulty is distinguishing ...dxe4 from ...Bxe4, which require different mates in orthodox play. Swart explained that Dutch rules announce whether a capture is made by a pawn or by a piece, so the referee distinguishes "Black captures on e4 with a pawn" from "Black captures on e4 with a piece." Ciancarini concludes that the problem is therefore solvable only with Dutch rules, while the extension is acceptable for problem composition.

Anderson problems

All Anderson problems in this section use English rules.

7.1.1 - Anderson 1

White to moveDiagram FEN: 8/7B/8/2K5/k1N5/8/8/1R2p3 w - - 0 1

Stipulation: mate in two. The black pawn on e1 has just promoted, but White does not know to which piece.

Show solution

1.Ra1+. If the referee says "Black captures on a1," the promotion was to queen or rook, and 2.Bc2# follows. If the referee says "Black has moved," Black must have played 1...Kb3, so 2.Ra3#.

7.1.2 - Anderson 2

White to moveDiagram FEN: 8/3Q4/1K6/8/8/8/8/1N1R1R1B w - - 0 1

Stipulation: mate in one. White knows that Black has only the king and one other unit, either a piece or a pawn. White's last move did not give check. Black asked "Are there any?", the referee answered "Yes"; Black then tried a capture and the referee said "No"; then the referee said "Black has moved," so it is now White's turn.

Show solution

White cannot reconstruct the black king's position exactly. Black's exchange with the referee reveals a black pawn on g2. The black king could only have been on a8 or e4, and may have moved to b8, e3, or e5. In every possible reconstruction, 1.Qe8# mates.

7.1.3 - Anderson 3

White to moveDiagram FEN: 8/B7/1r3r2/2Q2p2/7n/3R3B/1p2p3/4k1NK w - - 0 1

Stipulation: mate in two. Two tries look promising: Qe3 and Qe7. Which is right?

Show solution

After 1.Qe3, Black could answer 1...Rfe6; the referee would only say "Black has moved," and White could not be sure of mating. The right move is 1.Qe7. After Black moves, White tries 2.Qxe2#; if that is illegal, one rook has interposed, so White tries 2.Qxh4#; if that is also illegal, Black has played 1...Rbe6, and 2.Qb4# is certain.

7.1.4 - Anderson 4

White to moveDiagram FEN: 8/5p2/2B5/2p5/K1k5/2Bn3P/3PQn2/3R4 w - - 0 1

Stipulation: mate in two.

Show solution

1.Bh1. If the referee says "Black captures" (1...Nxe1, 1...Nxh1, or 1...Nxh3), play 2.Qe4#. If the referee says "Black has moved," ask "Are there any?" If the answer is "Yes," try the impossible capture 2.dxe3, then play 2.Qe4#. If the answer is "No," try 2.Qe6#; if that is illegal because of 1...Ne4, play 2.Qxe4#.

7.1.5 - Anderson 5

White to moveDiagram FEN: 7B/5pb1/3N1rk1/5pP1/8/3B3Q/2K5/6R1 w - - 0 1

Stipulation: mate in two.

Show solution

1.Kc1. After Black's move: if the referee says "capture on d6" (1...Rxd6), play 2.Bxf5#; if the referee says "capture on h8" (1...Bxh8), play 2.Qh6#; if the referee reports no black capture, White asks "Are there any?" If "No," the black rook has moved, so 2.Bxf5#. If "Yes," try 2.gxf6#; if that is refused, Black has played 1...Bh6, pinning the pawn, so 2.Qxh6#.

7.1.6 - Anderson 6

White to moveDiagram FEN: 6K1/8/BP6/PRb5/1pk5/5Q2/4N3/8 w - - 0 1

Stipulation: mate in two.

Show solution

1.Kh8. If the referee announces "Black moves and gives diagonal check" (1...Bd4+), play 2.Re5#. If the referee is silent, try 2.Rxb3#. If that is refused because the black pawn did not move, play 2.Qd5#.

7.1.7 - Anderson 7

White to moveDiagram FEN: 8/B1p1K2B/2P4p/1PRb3P/2pk4/6Q1/8/8 w - - 0 1

Stipulation: mate in two.

Show solution

1.Qa3. Then try 2.Rg5#. If the bishop on d5 has not moved, 2.Rg5 is refused; try 2.Qe3#, which mates if the black king moved to e5. If the black pawn moved to c3, play 2.Qxc3#.

7.1.8 - Anderson 8

White to moveDiagram FEN: 8/B1p5/2Np4/3P1P1K/1pPRb2P/1P1pk3/P6Q/6N1 w - - 0 1

Stipulation: mate in two.

Show solution

The set play, if Black were to move, is 1...Bf3+ 2.Rg4#, 1...d2 2.Rxd2#, and otherwise 2.Qf4#. The key is 1.Qb2. Now 1...B moves is met by 2.Rg4#; 1...Kf4 by 2.Qf2#; and 1...d2 by 2.Qxd2#.

7.1.9 - Anderson 9

White to moveDiagram FEN: 8/5p1K/5B2/7k/2p3r1/2PpPBp1/1p2n1Np/bQ5R w - - 0 1

Stipulation: mate in two.

Show solution

1.Rc1. If Black captures the rook, first try 2.Qb5#, which mates if the capture was made by the pawn on b2. If 2.Qb5 is refused, the knight made the capture, so 2.Nf4#. If the referee does not announce the rook's capture, ask "Are there any?" If "Yes," try cxb4, then play Nf4#. If "No," try 2.Qf5#; if that is illegal, try 2.Rh1#, which mates if Black promoted the h2-pawn. If 2.Rh1 is also illegal, Black played 1...Ng1, so 2.Nf4#.

Ciancarini notes that an orthodox chess problem solver quickly finds 1.Rf1, using the set play 1...d2 2.Qf5# and 1...N any 2.Nf4#. That works in ordinary chess but not in Kriegspiel, because White could not distinguish an h-pawn promotion from an arbitrary knight move.

7.1.10 - Anderson 10

White to moveDiagram FEN: 8/8/2p5/3nB3/Rb1P4/Npk5/4Q3/1K6 w - - 0 1

Stipulation: mate in two.

Show solution

1.Bf6. If the referee announces the bishop's capture, play 2.Qe3#. If there is no announcement, ask "Are there any?" If "Yes," make the empty try 2.dxe5, then play 2.Rc4#; if 2.Rc4 is refused, play 2.Nb5#. If "No," try 2.d5#; if refused, try 2.Rc4# or 2.Qc2#.

7.1.11 - Anderson 11

White to moveDiagram FEN: 8/4N2p/7P/4p2P/4kpRn/3R3B/1N2P1p1/6K1 w - - 0 1

Stipulation: mate in two.

Show solution

1.Rg8. If the referee announces "knight check" (1...Nf3+), play 2.exf3#. If no check is announced, ask "Are there any?" If "No," play 2.Bxf5#. If "Yes," make the empty try 2.hxg7, then play 2.Rg4#; if 2.Rg4 is refused, play 2.Bf5#.

7.1.12 - Anderson 12

White to moveDiagram FEN: B1R5/3pN3/1n1P1K2/p1P2PNp/P1p4P/BPk1p1n1/4Pp2/3Q1R2 w - - 0 1

Stipulation: mate in two.

Show solution

1.Bh1. If there is no announcement, 2.Nd5#; otherwise 2.Ne4#. Why are 1.Bb7, 1.Bc6, 1.Bf3, and 1.Bg2 not just as good? Anderson leaves that as an exercise.

7.1.13 - Anderson 13

White to moveDiagram FEN: 8/5N2/8/4KQpk/4PP1b/7p/4R2p/6nB w - - 0 1

Stipulation: mate in two.

Show solution

1.Rf2. If 1...Bxf2, play 2.Qxg5#. If 1...Nf3+, play 2.Bxf3#. If the referee is silent, ask "Are there any?" If "Yes," use 2.exd5 and then 2.Bf3#. If "No," Black has played 1...Bg3, so 2.Qxg5#.

7.1.14 - Anderson 14

White to moveDiagram FEN: 3Q4/8/8/4p3/4n3/5K1p/2B4R/1NkN4 w - - 0 1

Stipulation: mate in two.

Show solution

1.Na3. After Black's move, first try 2.Qg5#; only if that move is not playable, because of 1...Nf6, finish with 2.Qd2#.

7.1.15 - Anderson 15

White to moveDiagram FEN: 1Q6/2p5/n1P3p1/2b1R1P1/1pk4p/1N5R/B2B1p2/5K2 w - - 0 1

Stipulation: mate in two.

Show solution

1.Bb1. With a silent referee, try 2.Qg8# first, then 2.Qb5#.

7.1.16 - Anderson 16

White to moveDiagram FEN: 1K6/1B1P4/4N3/3r2P1/4Q1p1/4P1P1/3N1PR1/7k w - - 0 1

Stipulation: mate in two.

Show solution

1.Nc5. If there is no announcement, first try 2.Qb1#, then 2.Qh7#.

7.1.17 - Anderson 17

White to moveDiagram FEN: 6B1/3p4/3pp1kP/3P2PR/2p2P1R/2B5/K7/2b2Q2 w - - 0 1

Stipulation: mate in two. Anderson called this a special problem: according to him it was the first Kriegspiel block problem. The threat after 1...exd5 is 2.f5#; the threat after a bishop move is 2.Qb1#.

Show solution

1.Qg2, threatening Qe4#. The only defenses are ...exd5 and ...Kf5. The first is revealed by the referee's "capture on d5" announcement and is met by 2.Qc2#. The second is discovered by trying 2.g6, legal only if the black king has moved; it mates by discovered check. Notice that 2.Qc2 is not a threat, because it is parried by the silent move 1...e5.

7.1.18 - Anderson 18

White to moveDiagram FEN: 8/2NN4/2p5/8/2k1B1P1/1p2PP2/pP1B2R1/n5K1 w - - 0 1

Stipulation: mate in three. For this and the following mate-in-three problems, the manuscript abbreviates the solution to the first two moves.

Show solution

1.Kh2. Black makes a silent move, either 1...c5 or 1...Nc2; White tries, in order, 2.Bb1 and then 2.Bd3+.

7.1.19 - Anderson 19

White to moveDiagram FEN: 8/p6B/P2K4/B7/2NP4/N7/pp6/k7 w - - 0 1

Stipulation: mate in three.

Show solution

1.Kc7. If 1...b1=B or 1...b1=N, play 2.Kb8. If 1...b1=Q or 1...b1=R, play 2.Bc3+.

7.1.20 - Anderson 20

White to moveDiagram FEN: 8/2P5/4Q2K/1N6/1P3p2/1BB2p2/1pnp1P2/RRbk4 w - - 0 1

Stipulation: mate in three.

Show solution

1.Bh8. If 1...bxa1=R or 1...bxa1=N, 2.Kg7 is playable. If 1...bxa1=Q or 1...bxa1=B, play 2.Bxc2+ and 3.Qb3#.

7.1.21 - Anderson 21

White to moveDiagram FEN: 7K/3p4/Pp1N4/1P3p2/QnP5/R1pkP3/2n1R3/2B3NB w - - 0 1

Stipulation: mate in two.

Show solution

1.Ba8. A capture, 1...Nxe3, is met by 2.Rd2#. If "Are there any?" is answered "Yes," 1...f4 is met by 2.Be4#. If the answer is "No," the relevant lines are 1...Nd4 2.Qd1#, 1...Nc6 2.Qxc2#, and 1...Nd5 2.Qxc2#.

7.1.22 - Anderson 22

White to moveDiagram FEN: b7/BnN2p2/RP6/1pk1P3/pNp5/Q3K3/8/8 w - - 0 1

Stipulation: mate in two.

Show solution

1.Kf3. The lines are 1...Nd8+ 2.b7#, 1...f6 2.Ne6#, 1...f5 2.Ne6#, 1...Kd4 2.Qe3#, and 1...c3 2.Qxc3#.

7.1.23 - Anderson 23

White to moveDiagram FEN: 1n6/5N1p/1Qp3pN/P1rp2Pp/3kpR1P/2p3BK/2R2P1P/5B2 w - - 0 1

Stipulation: mate in three.

Show solution

1.a6. If 1...Nd7, play 2.Rf6. If 1...Nxa6, play 2.Rf5.

7.1.24 - Anderson 24

White to moveDiagram FEN: 2K5/2Np3Q/5p2/2N5/8/p2rp3/k1PR4/4Rn2 w - - 0 1

Stipulation: mate in three.

Show solution

1.Nd5, threatening 2.Nxd3. The lines are 1...Rxd5 2.c4+, 1...Rd4 2.c3+, 1...Rc3 2.Nxc3+, 1...Rb3 2.cxb3+, and 1...R(N)xd2 2.Nb4+. This is a complicated problem in which the main actor is the pawn on c2. Wherever the rook on d3 moves, the c-pawn follows it, so that if Black captures the rook on d2 on move two, White can ask "Are there any?" and mate with 3.Qc2# if the answer is "Yes," otherwise 3.Qb1#.

7.1.25 - Anderson 25

White to moveDiagram FEN: 8/3p3p/8/3Qn3/4n3/4pk1P/P3N3/5K2 w - - 0 1

Stipulation: mate in six.

Show solution

1.a3 d6 2.a4 h6 3.a5 h5 4.a6 h4 5.a7 N any. Before each pawn move, White systematically tries Qf5 to make sure the knight has not moved. After Black's fifth move, White asks "Are there any?" If "Yes," White makes the empty try 6.axb8, then plays 6.Qf5#. If "No," White plays 6.Qh5#.

7.1.26 - Anderson 26

White to moveDiagram FEN: 2q1r3/Pp1bpP2/1pk1n1Rb/pN2Rp2/3Pn1r1/K3p1p1/4B3/7Q w - - 0 1

Stipulation: mate in three.

Show solution

1.f8=N. White then asks "Are there any?" If "Yes" (...Qb8), try dxc5 and play 2.d5 Kc5 3.Nd7#.

7.1.27 - Anderson 27

White to moveDiagram FEN: 2N3Rr/2p3Bp/2Q5/rp1pP3/p3k1P1/b1pnPpRp/1PB3bK/5N2 w - - 0 1

Stipulation: mate in three.

Show solution

1.b4, threatening 2.Qb6. If 1...Bxb4, play 2.Qh6; if 1...axb3, play 2.Qxc3; if 1...Bxf1 or the rook on a5 moves, play 2.Qc5.

7.1.28 - Anderson 28

White to moveDiagram FEN: 1K6/2pNp1N1/2Q5/1p1pPP1p/p3k1b1/bP2Pn1p/2PB2B1/8 w - - 0 1

Stipulation: mate in three.

Show solution

1.b4, threatening 2.Nc5+. If 1...Bxb4, play 2.Qh6; if 1...Bxf5, play 2.Qc3.

7.1.29 - Anderson 29

White to moveDiagram FEN: 2B2b2/p1Q1p1p1/3r4/2KP2R1/3Rpk1P/p3n3/6p1/2B3N1 w - - 0 1

Stipulation: mate in three.

Show solution

1.Rd1, threatening 2.Re1 and 3.Bxe3#. The only two defenses, 1...e6 and 1...e5, are both silent; they are not immediately distinguishable by asking "Are there any?" because of en passant. The strange rook sacrifice on f1 exists precisely to lose the right to capture en passant and let White use the question meaningfully. After 1...e5, play 2.Rf1+ gxf1=Q 3.Any? no Rg4#. After 1...e6, play 2.Rf1+ gxf1=Q 3.Any? yes Qf7#.

7.1.30 - Anderson 30

White to moveDiagram FEN: Q6b/2p1B3/1Pr1pR2/Rprk1p2/2N4p/4P1N1/B7/1K6 w - - 0 1

Stipulation: mate in three.

Show solution

1.Ka1, threatening 2.Nd6+. If 2...Ke5, then 3.Rxe6#; if 2...Rc4, then 3.Rxb5#. Other lines: 1...e5 2.Rd6+ cxd6 3.Qg8#; 1...Bxf6+ 2.Nb2+, and then if 2...Ke5, 3.Nd3#, while if 2...Rc4, 3.Rxb5#.

7.1.31 - Anderson 31

White to moveDiagram FEN: 3K4/N1p1Q3/1pp2pp1/3k1Nr1/1p3P2/6P1/2Pb1P2/5B2 w - - 0 1

Stipulation: mate in three.

Show solution

1.Nb5, threatening ...c5 2.Nxc7+. If 1...cxb5, play 2.Bg2+; if 1...gxf5, play 2.Qe6+ (White discovers which piece captured on f5 by asking "Are there any?"); if 1...Rxf5, play 2.Qe4+; if 1...Bxf4, play 2.c4+.

7.1.32 - Anderson 32

White to moveDiagram FEN: 2n1N3/p1P1pP2/BpPpRp2/1p1k1K2/1R1P4/8/8/8 w - - 0 1

Stipulation: mate in three.

Show solution

1.f8=N Kxc6 2.Nd7. If 2...Kxd7, then 3.Bxb5#; if 2...Kd5, then 3.Bb7#. The promotion to a knight, which is then brought to d7, serves only to distinguish the two possible second moves of the black king from c6.

7.1.33 - Anderson 33

White to moveDiagram FEN: 3K4/4p3/B2k1p1Q/5p2/2PN1P2/1RP2N2/p2R4/1q4B1 w - - 0 1

Stipulation: mate in three.

Show solution

1.Rd3, threatening 2.Ne6+. If 1...Qxb3, play 2.Nc6+. If 1...Qxd3 or 1...Qxg1, play 2.Rb6+.

7.1.34 - Anderson 34

White to moveDiagram FEN: 5b1k/K1p1p1p1/R5R1/3B2N1/2Q1Np2/6pp/1n5r/B1n5 w - - 0 1

Stipulation: mate in three.

Show solution

1.Qc5, threatening 2.Raf6 and 3.Rxf8#. If a knight moves, 2.Bf6 and 3.Rh6#. If 1...c6, 2.Nf6 threatens 3.Nf7#.

7.1.35 - Anderson 35

White to moveDiagram FEN: 5RBq/1P1b1Np1/6Pp/2p2Q1P/1r2pNPk/1p1P4/1B2p3/1Kn3R1 w - - 0 1

Stipulation: mate in three.

Show solution

1.Bd4, threatening 2.Rh1+. If 1...cxd4, play 2.Qa5; if 1...Rxd4, play 2.Qxc5; if 1...e3, play 2.Qd5.

7.1.36 - Anderson 36

White to moveDiagram FEN: 4B1n1/6n1/3ppp1p/2prkp1b/3r1p1N/3P1P2/1BP1N3/R3K2R w - - 0 1

Stipulation: mate in four.

Show solution

1.c4, threatening 1...Bg4 2.O-O Bh3 3.Rae1 Bxf1 4.Ng6#. If 1...Bxe8, play 2.O-O-O Ba4 3.Rhe1 Bxd1 4.Ng6#.

7.1.37 - Anderson 37

White to moveDiagram FEN: nBk1b3/R1pr1p2/2N2P1K/3p1B2/p2P3P/P3P1p1/5pP1/5Nbn w - - 0 1

Stipulation: mate in nine.

Show solution

1.Kg5 2.Kf4 3.Ke5 4.h5 5.h6 6.h7 7.h8=Q or R Nc4+ 8.Kf4, then 9.Rxc7#. Meanwhile Black either moves the bishop between g1 and h2 or moves the knight, which at most gives a check on c4.

7.1.38 - Anderson 38

White to moveDiagram FEN: 2NB4/2b5/1p1p1p2/1P1P1P2/pP6/k1K5/2P5/2N5 w - - 0 1

Stipulation: mate in nine.

Show solution

1.Be7 2.Bf8 3.Bh6 4.Bg7 5.Bf8 6.Be7 7.Bd8. Seven moves recreate the initial position with Black to move. More precisely, after the maneuver either Black has captured the bishop, making a knight mate easy, or the black bishop is on c7 or a7. Black's seventh move is therefore either 7...Bxd8, a capture that is announced, or 7...Bb8, not announced. White plays respectively 8.Nxd6 or 8.Nxb6, both followed by 9.Nc4#.

7.1.39 - Anderson 39

White to moveDiagram FEN: 1n6/kP1PR1r1/Nn4b1/1Q2N3/R3P3/6B1/8/6K1 w - - 0 1

Stipulation: mate in two.

Show solution

1.Nc4, threatening Qxb6#. The lines are 1...N8xd7 2.b8=Q#; 1...N6xd7 2.Nxb8#; 1...Nc8 2.dxc8=N#; 1...Na8, 1...Nd5, 1...Nxa4, or 1...Nxc4, all met by 2.Bxb8#; and 1...Kxb7 2.Nc5#.

7.1.40 - Anderson 40

White to moveDiagram FEN: 7r/1PPPP1pp/5prq/1R2pKpk/6Nb/5R2/2p5/2B4Q w - - 0 1

Stipulation: mate in four.

Show solution

1.Re3. If 1...Rb8, play 2.cxb8=B e4 3.Bh2 B any 4.Bg3#. If 1...Ra8, 1...Rc8, 1...Rd8, 1...Re8, or 1...Rf8, play 2.Qf3 B any 3.Nxf6+ Kh4 4.Qg4#. If 1...Rg8 or 1...e4, play 2.Rxe4 any 3.Qf3 any 4.Nxf6#.

7.1.41 - Anderson 41

White to moveDiagram FEN: n1nQ1Kb1/2ppr1Np/3pp3/5p2/3Pp2k/6RP/7B/7R w - - 0 1

Stipulation: mate in four.

Show solution

1.Rg2, threatening 2.Bf4 3.B(x)h6 4.Bg5#. If 1...e5, play 2.Bg1 f4 3.Be3 fxe3 4.Rg4#. If 1...Kxh3, play 2.Rg3+ Kh4 3.R3g1 any 4.Bf4#.

7.1.42 - Anderson 42

White to moveDiagram FEN: 8/N3P2R/4K3/7N/8/8/P7/8 w - - 0 1

Stipulation: mate in one. The black king has two unidentified companions. On Black's last move he made 19 attempts, all refused, and only the twentieth attempt was accepted.

Show solution

The reconstruction is the hard part. A black king on g6 has six attempts. Add two black queens on a1, a8, or h8 and each can have at most six refused attempts along files occupied by white pieces: 18 total, not 19. Black therefore needs pieces capable of at least seven refused attempts. Two rooks, unlike two queens, get seven refusals each if they try to castle with a king on e8; the king itself supplies five. The reconstructed position is r3k2r/N3P2R/4K3/7N/8/8/P7/8 w - - 0 1. White asks "Are there any?" If "Yes," he tries axb3 and plays 2.Ng7#; if "No," he mates with Nf6#.

7.1.43 - Anderson 43

White to moveDiagram FEN: 8/8/3K2B1/5P2/1PQ5/5N2/8/8 w - - 0 1

Stipulation: mate in one. White knows that, in addition to the king, Black has two unidentified companions. White has just made 18 move attempts, all refused.

Show solution

This is very difficult, partly deduction and partly trial and error. The 18 refused attempts must concern the king, which accounts for eight and therefore cannot move; pawn captures, which account for three and therefore capture nothing; and seven queen attempts, because otherwise it is hard to see how seven knight or bishop moves could all be refused. The refused queen tries should be Qg8, Qf7, Qe6 and Qh4, Qg4, Qf4, Qe4, revealing respectively a black queen on d4 and bishop on d5. For mate in one, the black king must be on d8. The reconstructed position is 3k4/8/3K2B1/3b1P2/1PQq4/5N2/8/8 w - - 0 1, and the mate is 1.Qc7#. Anderson notes that in the twin problem obtained by shifting the position one file to the right, the number of refused tries is only 17.

7.1.44 - Anderson 44

White to moveDiagram FEN: 8/8/4K2B/6P1/2PQ4/6N1/8/8 w - - 0 1

Stipulation: mate in one. White knows that, in addition to the king, Black has two unidentified companions. White has just made 18 move attempts, all refused.

Show solution

The refused attempts must concern the king, eight attempts; the queen on a7, b6, h8, g7, and f6; three pawn-capture attempts; and two pawn-push attempts. The reconstructed position is 8/8/4K1kB/3q1nP1/2PQ4/6N1/8/8 w - - 0 1, and 1.Qe4# mates.

Henk Swart problems

Ciancarini describes Henk Swart as perhaps the greatest living composer of Kriegspiel problems at the time of the manuscript, with about 1,600 composed problems. These problems are all mate-in-two. Most are intended to work under both English rules and ICC rules unless the note says otherwise.

7.2.1 - Swart 686

White to moveDiagram FEN: 3B4/8/2p5/2k5/p3KP2/P7/3RQ3/8 w - - 0 1
Show solution

1.Kd3. Then 2.Kc4# against ...Kd6, sor 2.Kd4# against ...Kb5, sor 2.Qe5# against ...Kd5. All defenses are silent. The same solution works under both English and American rules.

7.2.2 - Swart 1034

White to moveDiagram FEN: 2N1B3/1RP1N1B1/n1p1k1p1/8/p1Kp3n/3p3r/Q6p/6b1 w - - 0 1
Show solution

1.Rb5. Non-silent: 2.Kxb5# after cxb5, or 2.Re5# after Nxc7. Silent: 2.Kxd4# after Re3, or 2.Kxd3# after Nf3 or Be3, sor 2.Re5# after a3, d2, g5, Nf5, Ng2, h1, Rf3, Rg3, or Bf2, sor 2.Kxc5# after Nc5, sor 2.Rb6# after c5.

7.2.3 - Swart 1086

White to moveDiagram FEN: 4R2B/Q2R1r2/1b6/1K1Nr3/nP1k2n1/1P1p1B2/3P4/8 w - - 0 1
Show solution

1.Rc8. The Eastern and Western rule continuations are both part of the solution. Under Eastern rules, the non-silent continuations are 2.dxc3# after Nc3, or 2.Rc4# after Rxf3, Rxd7, or Bxa7. If Any? is "Yes," 2.dxe3# after Ne3, sor 2.Qa1# after Nc5, sor 2.Rc4# after Rf6, Rg7, Nf6, Nf2, Nh2, or Nh6, sor 2.Ne7# after Bc5. If Any? is "No," 2.Qxb6# after Nb2. Under Western rules, with zero possible captures, 2.Qxb6# follows Nb2; with one possible capture, 2.dxc3# after Nc3, or 2.Rxd5# after Rxd5, or 2.Qa1# after Nc5, sor 2.Rc4# after Rxf3, Rxd7, Rf6, Rg7, Nf6, Nf2, Nh2, or Nh6; with two possible captures, 2.dxe3# after Ne3, sor 2.Ne7# after Bc5.

7.2.4 - Swart 1204

White to moveDiagram FEN: 8/8/R2N4/2k3B1/1p1pP3/1p3r2/1K1Q2P1/6bR w - - 0 1
Show solution

1.Be3. Non-silent: 2.Qd5# after dxe3, sor 2.Rc1# after Bxe3, sor 2.Rh5# after Rxe3. Silent: 2.Qxd4# after Bf2, sor 2.Bxd4# after Rf2.

7.2.5 - Swart 1227

White to moveDiagram FEN: 3r4/8/8/8/1pB2P2/pPBP3n/k1K1R3/2Q3q1 w - - 0 1
Show solution

1.Kd2. Non-silent: 2.KxQ# after a queen move, or 2.Kxd3# after Rxd3, or 2.Kxc3# after bxc3, or 2.Qc2# after Nxf4. Silent: 2.Qc2# after any move.

7.2.6 - Swart 1243

White to moveDiagram FEN: b7/4BP2/1p1NBn2/pPkq2Q1/4P3/1R6/2K1N2p/6b1 w - - 0 1
Show solution

1.Qc1. Non-silent: 2.Nxc4# after Qc4, or 2.Kxb3# after Qxb3, or 2.KxQ# after a queen move on the d-file, or 2.Nxe4# after Qxe4, or 2.Qa3# after Qxd6, Qxe6, or Nxe4. If Any? is "Yes," try 2.bxa6, then 2.Qa3#. If Any? is "No," 2.Nb7# after Qd4, Bd4, or Bb7.

7.2.7 - Swart 1325

White to moveDiagram FEN: 6R1/1B6/1K6/p1pp1N1k/R2p4/4p3/1QPbn3/5N2 w - - 0 1
Show solution

1.c4. Non-silent: 2.Bf3# after dxc4, or 2.Rh4# after dxc3. Silent: 2.Qh8# after d3, sor 2.Qxe2# after any bishop move, sor 2.N1g3# after any knight move. The orthodox keys Bxd5, Bc6, and Qb5 fail because silent black knight moves require different mates.

7.2.8 - Swart 1326

White to moveDiagram FEN: n7/1ppQ4/1pNn1p2/1p1P4/1Pk1P3/2P2R2/2P2K2/b2N4 w - - 0 1
Show solution

1.Qe6. Non-silent: 2.Rxc3# after Bxc3, or 2.Qxe4# after Nxe4, or 2.dxc6# after bxc6. Silent: 2.d6# after Nc8, Ne8, Nf7, or Nf5, sor Any? yes, make the empty try 2.bxa5, then 2.Ne5# after f5; if Any? is "No," 2.Nb2# after Bb2.

7.2.9 - Swart 1353

White to moveDiagram FEN: 8/3R1b1B/1p3r2/3pN2P/1K1k4/3P1pB1/5PN1/3R4 w - - 0 1
Show solution

1.Nf4. Non-silent: 2.Nc6# after Rxf4, or 2.Rxd5# after Bxh5, or 2.d4# after Kxe5. Silent: 2.Nxf3# after b5, any bishop move, or any rook move. 1.Ne1 and 1.Ne3 are not acceptable because silent rook moves require different mates.

7.2.10 - Swart 1364

White to moveDiagram FEN: 8/1Rp5/Pb1kBK2/B3p3/1P1r1p2/P1Qn4/1N3N2/3R4 w - - 0 1

Stipulation: mate in two, to be solved with Western rules.

Show solution

1.b5. Silent: 2.Qc6# after Ba7, Nc1, Ne1, f3, e4, Rd5, Re4, or Ra4, sor 2.Bxc7# after Bc5, sor 2.Qxe5# after Rc4, sor 2.Nc4# after Nc5. Non-silent: 2.Qc6# after Bxa5, Nxb2, or Nxb2. With one possible capture: 2.Rd7# after c6 or c5, or 2.Qxe5# after Rb4, sor 2.Ne4# after Nb4.

This problem does not work under Eastern rules because after a positive "Are there any?" White must try at least one pawn capture. After the silent defense 1...Nb4, there is no mate no matter whether White tries a pawn capture on b4 or c6.

7.2.11 - Swart 1372

White to moveDiagram FEN: 1K6/p6p/2B3NP/P3Rn2/2Nk4/1P1p4/5P1q/3bQ1b1 w - - 0 1
Show solution

1.Nd6. Non-silent: 2.Qa1# after Bxb3, or 2.Rd5# after hxg6 or Nxd6, or 2.Qxe5# after Qxe5, or 2.Qb4# after Bxf2, Qxf2, Nxh6, or Qxh6. Silent: 2.Qa1# after Bc2, Bf3, Bg4, or Bh5, sor Any? yes, try axb6, then 2.Nb5# after Ng7, Ne3, Ng3, or Qg3; if Any? is "No," 2.Qb4# after a6, sor 2.Qxd2# after d2. 1.Na3 fails because of 1...Nd6.

7.2.12 - Swart 1428

White to moveDiagram FEN: 1B4Q1/4b3/3N4/r3kNP1/1rp5/2P3K1/5Pn1/8 w - - 0 1
Show solution

1.Ne3. Non-silent: 2.f4# after Nxe3, or 2.N3c4# after Rxb8, or 2.Qe8# after Bxd6, or 2.Ng4# after Bxg5. Silent: 2.Ng4#. 1.Nd4 fails because it threatens three different mates with different silent defenses.

7.2.13 - Swart 1435

White to moveDiagram FEN: 4b3/2p1R1p1/1B1pK3/3P2p1/2Prk1B1/1Np2RP1/2P5/3n4 w - - 0 1
Show solution

1.Bxd4. Then 2.Kxd6# after c6 or c5, or 2.Kf6# after g6, or 2.Kd7# after Bd7, Bg6, or Bh5, or 2.Kf7# after Bf7, Bc6, Bb5, or Ba4, or 2.Kf6# after g6, sor 2.Re3# after Nb2, Nf2, or Ne3. 1.Rf1 fails because the silent defenses 1...Ne3 and 1...Nf2 require different mates.

7.2.14 - Swart 1466

White to moveDiagram FEN: 4bBQ1/np2P2p/1Rpk3P/2nNpB2/PP1NP2K/1P5P/8/8 w - - 0 1
Show solution

1.Bg7. Non-silent: 2.Qe6# after Nxa4, Nxb3, or Nxe4, or 2.e5# after exd4. Silent: 2.Qb8# after any bishop move, sor Any? yes, try 2.bxc4, then 2.Nb5# after Nb5 or Nc8; if Any? is "No," 2.Qe6# after Na6, Nd3, Ne6, or Nd7. 1.a5 fails because the silent defenses 1...Nd3 and 1...Nc8 require different mates.

7.2.15 - Swart 1471

White to moveDiagram FEN: 5NB1/1PQ3p1/1p1rp1P1/bP1kp3/1P1P1B2/n1nPpK2/2N1PR2/1R1n4 w - - 0 1
Show solution

1.Nxe6. Non-silent: 2.e4# after exf2, sor 2.Nxe3# after Nxf2, or 2.Nxb4# after Bxb4, or 2.Qc4# after Nxc2, Nxb5, or Nxb1, or 2.Qxe5#, 2.Qd7#, or 2.Qd8# after Rxe6, or 2.Qxd6# after exd4, or 2.dxe4# after e4, or 2.Nxf4# after exf4. Silent: 2.dxc4# after Nc4, or 2.Qxe5# after any rook move, sor 2.Nxe3# after Nb2.

Notes: 1.Bxe5 fails because the silent defenses 1...Nb2, 1...Rd7, and 1...Rd8 require different mates. The source also notes that the position is impossible: Black's pawns have made two captures, but White still has 15 units.

7.2.16 - Swart 1479

White to moveDiagram FEN: 4N2K/4p1P1/5b1Q/2NPk1p1/2p1P3/4P2b/3P4/8 w - - 0 1
Show solution

1.d6. Non-silent: 2.Qxg7# after Bxg7, or 2.Qxf6# after exd6. If Any? is "Yes," try 2.exf4, then 2.Qh2# after any bishop move, sor 2.Qf4# after g4, sor 2.d4# after c3. If Any? is "No," 2.Qxf6# after e6. 1.Qh7 fails: 1...c3 and 1...d6 are silent defenses with different mates.

7.2.17 - Swart 1568

White to moveDiagram FEN: 1K2k3/8/3BB3/n5P1/4Q3/1p3r2/6P1/b7 w - - 0 1

Stipulation: mate in two, solvable only with Western rules.

Show solution

1.Kc7. Non-silent: 2.Bd7# after Rf7, or 2.Bc4# after Rc3. With zero possible captures, 2.Qa8#; with one possible capture, 2.Qa8# sor 2.Qc6#; with two possible captures, 2.Qg6#. The problem is insoluble under Eastern rules because of 1...Bf6. Under Western rules that defense is revealed by the referee's "two possible captures" message.

7.2.18 - Swart 1569

White to moveDiagram FEN: 8/2b2Q2/2R1brpq/p3P1Pr/pRBk3N/1pN4P/1P3PPB/2K5 w - - 0 1

Stipulation: mate in two, solvable only with Western rules.

Show solution

1.Bg1. Non-silent: 2.Qa7# after Bxe5, sor 2.Qxf6# after Kxe5, or 2.Qxc4# after Bxc4, or 2.f4# after Qxg5, Rxg5, Rxh4, Bxh3, Bxf7, or Rxf7. With one possible capture: 2.Qf4# after Rf4, sor 2.f4# after Rf5. With two possible captures: 2.f4# after any queen move, sor 2.Nxf3# after Rf3. The problem is insoluble under Eastern rules because of 1...Rf4 and 1...Rf3; Western rules distinguish them by different referee messages.

7.2.19 - Swart final problem

White to moveDiagram FEN: 6B1/4Q2K/1pb5/1p1p2rp/1P1k3B/NR3P2/1pP2PP1/1qbrN3 w - - 0 1

Stipulation: mate in two. Black promises not to use the defense 1...Bd2.

Show solution

1.Qc7. Non-silent: 2.Qxg7# after Rg7, or 2.N1xc2# after Qxc2, or 2.Bf6# after Rxg8 or Rxg2, or 2.Rd3# after Rxe1. If Any? is "No," 2.Qc3# after Bd7, Be8, Bb7, or Ba8, or 2.c3# after Rg6, Rf5, Qa1, or Qa2, sor 2.Qxf4# after Bf4 or Rd2, sor 2.Qxb6# after Re5. If Any? is "Yes," 2.fxe3# after Be3, sor 2.Bf6# after Rg4 or Rg3, sor 2.Rxd3# after Rd3.

Other problems

7.3.1 - T. R. Dawson, Fairy Chess Review 3190

White to moveDiagram FEN: 1B1N4/3N3Q/8/p2P4/P5P1/1KP2p2/3P1P2/6R1 w - - 0 1

Stipulation: mate in two. The only invisible piece is the black king, which may be on a8, a6, c8, e8, e2, or g5.

Show solution

1.Nf6. There are three cases. If the referee announces "knight check," Black replies silently by moving ...Ke8-f8, and 2.Qf7# follows. If the black king reveals itself by capturing, play respectively 2.Qb7# after Kxb8, 2.Qd7# after Kxd8, 2.Qf7# after Kxf6, 2.Qh2# after Kxf2, or 2.Qc2# after Kxd2. If the referee is silent, the black king has moved from a6 to b6, and 2.Qb7# mates. 1.Nb6 fails because the king might be on e8 or g5 and move silently, leaving White unable to mate in one.

7.3.2 - T. R. Dawson, Fairy Chess Review 3191

White to moveDiagram FEN: 8/p4Pp1/P2K3p/pPR5/P1P5/pP6/p5P1/4Q3 w - - 0 1

Stipulation: White has made eight captures. White has just discovered that his king cannot move. What should he do?

Show solution

If all squares around the white king are guarded by two black pieces, Black can only have Kf6/Qb7 or Kd8/Qe4. Therefore try 1.Qe6#; if it is accepted, it mates. Otherwise play 1.Qxa5#.

7.3.3 - T. R. Dawson, Fairy Chess Review 3192

White to moveDiagram FEN: k7/1p6/1K1B2b1/8/1p6/8/3Q4/1q1n4 w - - 0 1

Stipulation: mate in two.

Show solution

1.Qg2, then try in order 2.Qxb7#, 2.Qg8#, and 2.Qa2#. In ordinary chess, 1.Qd5 would mate in two, but the silent defenses 1...Be4 and 1...Qa2, which require different mates, refute it in Kriegspiel.

7.3.4 - T. R. Dawson, Fairy Chess Review 3193

White to moveDiagram FEN: 2n5/1bQ1p3/8/8/2P1k2N/2P1N3/2KPP3/2n5 w - - 0 1

Stipulation: mate in two.

Show solution

1.Neg2. If 1...Nxe2, play 2.d3#; otherwise try, in succession, 2.exd3#, 2.Qf4#, 2.Qh7#, and 2.Qxe7#. One of these must mate.

7.3.5 - T. R. Dawson, Fairy Chess Review 3278

White to moveDiagram FEN: n1N1R1N1/7P/PPB1P1R1/8/4Q2p/P6P/P7/2K5 w - - 0 1

Stipulation: White has made 13 captures. Mate in two.

Show solution

no solution text is supplied in the manuscript.

7.3.6 - T. R. Dawson, Fairy Chess Review 3279

White to moveDiagram FEN: 8/2P5/2P5/7p/7P/8/8/5KB1 w - - 0 1

Stipulation: White has made 14 captures. What is the best move?

Show solution

no solution text is supplied in the manuscript.

7.3.7 - Pien Ten Cate, The Problemist 1973

White to moveDiagram FEN: 8/8/8/2KBkpQn/8/4pr2/4P3/8 w - - 0 1

Stipulation: mate in two.

Show solution

1.Qh4, threatening 2.Qd4#. After Black moves, ask "Are there any?" If "Yes," try exd3 as an empty try, then 2.Qd4#; if that is refused, 2.Qh8#; if that is refused, finally 2.Qg5#. If "No," try 2.Qd4#; if refused, 2.Qe7#.

7.3.8 - G. Foster 1996

White to moveDiagram FEN: R7/5PP1/1B4KP/1N6/1Q2B1P1/6P1/P1N2P1P/3R4 w - - 0 1

Stipulation: mate in two.

Show solution

White must reconstruct at least part of Black's position using the referee's replies. The first question is whether the black king is alone. All white pawns are still on the board, and a2, f2, and h2 remain on their starting squares. The pawn on g3 came from g2. The pawn on g4 came from e2 and has made two captures. The pawn on h6 came from d2 and has made four captures. It is not possible to determine whether the f7-pawn came from b2 and the g7-pawn from c2 or the reverse, but together they account for eight captures. White's pawns therefore total 14 captures, so the black king has at most one companion. That companion can only be a pawn on a7.

The black king can only be on e2, e5, e6, h3, or a6; in the last case a pawn on a7 must exist. White tries 1.Ra4. If there is a pawn on a3 or a4, or no pawn, the move is accepted. If refused, White tries 1.Ra5, then 1.Ra6, then 1.Ra7. One of those moves must work, and it also captures the black pawn if one exists, unless it is on a3. If the pawn is on a3 it cannot move, so Black must move the king.

Capture cases: if the black king is on a6, it must capture 1...Kxb6, so 2.Rd6#; if on e2, it must capture 1...Kxd1, so 2.Qe1#; if 1...Kxh2, then 2.Rh1#; if 1...Kxg4, then 2.Bg2#. Non-capture cases: the king moves between e5 and e6. Depending on White's first accepted rook move, the mates are 1.Ra4 2.Qd6#, 1.Ra5 2.Nc7#, 1.Ra6 2.Bc7#, or 1.Ra7 2.Re7#; each mates a king on either e5 or e6.

7.3.9 - J. Roche 1986

White to moveDiagram FEN: 8/6P1/1PPB4/1P6/1P4Q1/PP6/R1P1NK2/R2N3B w - - 0 1

Stipulation: mate in two. Nothing is known about the black pieces.

Show solution

White's pawns have captured 14 times. No pawn can have captured on the a-file, so the missing black unit, if it is a pawn, is on the a-file. Ask "Are there any?" If "Yes," Black has a pawn and the king is on d2, f6, h6, f7, h7, d8, e8, or g8. White makes an impossible pawn capture, such as cxd3, to satisfy the rule, then plays 1.g8=Q; there is no stalemate because Black has the pawn. Mate is immediate if the king is on d8 or e8; otherwise 2.Q4g5#. If 1.g8=Q is impossible, the black king is on g8, so 1.Qg6! and 2.Bd5#.

If the answer is "No," Black has no pawns. The king may be on the same squares except d2, where Black's last move would be inexplicable. Then 1.g8=R 2.Qg6#. If 1.g8=R is impossible because the king is on g8, then 1.Qg5! 2.g8=Q#.

7.3.10 - J. M. Loustau 1988

White to moveDiagram FEN: 4k1N1/2Bpr1pN/3p1pK1/1P3Q2/1p6/2q1p3/B7/8 w - - 0 1

Stipulation: mate in two. Two twins are obtained from the diagram: twin b adds a black knight on a5; twin c adds a black knight on a5 and moves the black pawn from b4 to d4.

Show solution

The same key solves all three positions: 1.Qe4!. It gives three threats: 2.Qxe7#, 2.Qa8#, and 2.Bf7#. After Black's unknown reply, White must be careful.

Twin a: White cannot try 2.Bf7? because Black may have played 1...Qe5!, nor 2.Qa8? because of 1...Qa3!. So first 2.Qxe7#; if illegal, not 2.Bf7?, but 2.Qa8#; if impossible, Black has played 1...Qd3 or 1...Qc2, so 2.Bf7#.

Twin b: White cannot try 2.Qxe7? because of 1...Nc6!, nor 2.Bf7? because of 1...Qe5!. So first 2.Qa8#; if impossible, then not 2.Qxe7?, but 2.Bf7#; if impossible, Black has played 1...d5, so 2.Qxe7#.

Twin c: White cannot try 2.Qa8? because the b-file is open, nor 2.Qxe7? because of 1...Nc6!. So first 2.Bf7#; if impossible, not 2.Qa8? because of 1...Qb3!, but 2.Qxe7#; if impossible, Black has played 1...Re6, so 2.Qa8#. The three twins cycle the mating order: ABC, BCA, CAB.

7.3.11 - J. M. Loustau 1989

White to moveDiagram FEN: b7/5Rpq/4n1p1/3r3P/3pB3/1NpnP3/p6R/1k2B1bK w - - 0 1

Stipulation: mate in two.

Show solution

1.Bxc3! with three possible mates: 2.Rf1#, 2.Rb2#, and 2.Bxd3#. The continuation depends on the referee. If silent, try 2.Rf1#; if impossible, 2.Rb2#; if impossible because of 1...Bf2, 2.Bxd3#. If "capture on h5," try 2.Rb2#; if impossible, 2.Bxd3#; if impossible because of 1...Rxh5, 2.Rf1#. If "capture on c3," play 2.Rf1#; if "capture on e3," play 2.Rb2#; if "capture on h2," play 2.Bxd3#. The order of White's tries cycles according to the referee's announcement.

7.3.12 - J. M. Loustau 1989

White to moveDiagram FEN: N2kn2R/pB1p1p2/8/qn2PN2/pp6/4r2p/1B2P2Q/3R3K w - - 0 1

Stipulation: mate in two. Two twins are obtained from the diagram: twin b moves the black pawn on a4 to b6; twin c moves the black pawn on a4 to c5.

Show solution

The key is always 1.e6!, with three defensible threats: 2.Bf6#, 2.Rxd7#, and 2.Qb8#. Black moves silently, then White must choose carefully.

Twin a: White cannot try 2.Qb8? because Black may have played 1...Rc3, nor 2.Rxd7? because of 1...Qc7!. So 2.Bf6#; if impossible, not 2.Qb8?, but 2.Rxd7#; if impossible, Black played 1...Nd4, so 2.Qb8#.

Twin b: White cannot try 2.Bf6? because of 1...Qa1, nor 2.Qb8? because of 1...Rc3. So 2.Rxd7#; if impossible, not 2.Bf6?, but 2.Qb8#; if impossible, Black has moved something to d6, so 2.Bf6#.

Twin c: White cannot try 2.Rxd7? because of 1...Qc7, nor 2.Bf6? because of 1...Qa1. So 2.Qb8#; if impossible, not 2.Rxd7?, but 2.Bf6#; if impossible, Black played 1...Re5, so 2.Rxd7#. Again the three twins cycle the order ABC, BCA, CAB.

7.3.13 - J. Rotenberg 1976

White to moveDiagram FEN: 8/8/5B2/8/8/3N4/R6p/5K1k w - - 0 1

Stipulation: Black has a dark-square bishop somewhere. Mate in eight. White must avoid accidentally capturing the bishop, by making tries only on light squares, to avoid stalemate.

Show solution

1.Rg2; if impossible, 1.Nf2#. Then 2.Rg8; if impossible, 2.Be5! 3.Rxh2+ Bxh2 4.Nf2#. Then 3.Rh8; the black bishop cannot be on h8, because it would previously have been on g7, which is impossible. Continue 4.Rh5 5.Rb5; if impossible, 5.Rh3 6.Be5. Then 6.Rb1 7.Nf2+ Bxf2 8.Kxf2#. Notice the white rook's journey: from a2 to b1 by way of h8.

7.3.14 - J. Roche, Phenix 1990

White to moveDiagram FEN: 8/1R6/2PP2PP/8/6PP/3N1P1P/Q4K2/2R5 w - - 0 1

Stipulation: mate in two.

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White's pawns have made 15 captures, so the black king is alone. It may be on d4, f6, h2, h8, c8, d8, e8, or f8. If Black were to move first, the announcements 1...Kxh3, 1...Kxd3, 1...Kxg6, and silence would be met respectively by 2.Rh1#, 2.Qd5#, 2.Qe6#, and 2.Qa8#. But White must move first. False tries: 1.Rf7?, no announcement; 1.Qg8?, stalemate after ...Kf6. The key is 1.Rh7. Capture on h3: 1...Kxh3 2.Rh1#. Capture on d3: 1...Kxd3 2.Qd5#. Capture on g6: 1...Kxg6 2.Qf7# (Qe6+? Kxh7!). Silent: 2.Rh8# (Qa8+? Kxa8!).

7.3.15 - J. Roche 1990

White to moveDiagram FEN: 8/PPPP4/P6P/P1B1K3/P7/6QN/5R2/8 w - - 0 1

Stipulation: mate in two.

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White's pawns have made 15 captures, so the black king is alone. It may be on a1, b1, c1, d1, e1, c4, c6, h5, h7, or h8, but not h1, because then Black's last move would have been impossible. The tries 1.d8=Q?, 1.c8=Q?, and 1.b8=Q? stalemate if the king is on e1, c4, and a1 respectively. The key is 1.a8=Q. A rank check is met by 2.Qg7#. If there is a capture, the possible captures are ...Kxc5, ...Kxc7, ...Kxd7, and ...Kxh6, met respectively by Qc3#, Qc8#, c8=Q#, and Qh8#. If silent, 2.Qg1#.

7.3.16 - J. M. Loustau 1991

White to moveDiagram FEN: 3Q4/6q1/2p1krP1/8/3R4/1N4BP/BK2N3/4R3 w - - 0 1

Stipulation: mate in two.

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1.Rg4. The key is surprising because it throws the white king into a discovered check. In return, it prepares two double-check mates: 2.Nbd4# and 2.Ned4#. If the referee is silent, White must not ask "Are there any?", because he would not know which capture is absent and would miss the mate in two. White also must not try 2.Ned4# because of 1...Qd7!; therefore 2.Nbd4#, and if impossible because of 1...Qb7, then 2.Ned4#. If the referee announces "check," the question is again useless, since the answer is certainly "No" because of the long-diagonal check. White must not try 2.Nbd4# because of 1...Rf4; therefore 2.Ned4#, and if impossible because of 1...Rf2, then 2.Nbd4#. If the referee says "capture on g6," play 2.Nbd4#.

7.3.17 - Ferguson and MacQueen 1976

This is a special problem with a completely invisible board: we can only hear the referee's announcements. It uses RAND rules, under which the referee announces the squares on which pawn captures may be tried.

Referee announcements:

  1. White has moved. Black has moved.
  2. White has moved. Black has moved.
  3. White has moved. Black has moved.
  4. White has moved. Black has moved.
  5. White has moved. Black may try on d4. Black has moved.
  6. Pawn captured on d4. White has moved. Black may try on c3. Black has moved.
  7. Piece captured on c3. White may try on c3. White has moved. Black has moved.
  8. Check on the long diagonal. Black has moved.
  9. White may try on d7 and f7. Black may try on b5. Black has moved.
  10. White may try on d7 and f7. No. No. ... No. A series of 16 or 17 "No" answers.

Question: at what moment does a person who can only listen to the referee, without seeing the boards, say "White mates in three moves"?

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